NAVIGATE ENTROPIC

[ABOUT ENTROPIC]







LONGFORM [Research] READ



MISO

{ABOUT / CV}



PROJECTS...


ONGOING 


SIGNAL

SIGNAL :: SENSE

MIRROR


2025


GODOT

ENTROPIC  







CONTACT

Email:- cruz@mi-so.co







ENTROPIC
‘An urban still-life on loneliness and time‘.





ENTROPIC is a kinetic installation that stages the fragility of social systems—particularly those that attempt to manage migration, containment, and human pressure through infrastructure alone.

At first, it looks abstract:
A ceiling web, tightly strung.
A field of delicate platforms made of thickened glass.
A steady fall of marbles—one by one, or in sudden cascades.
Each marble lands somewhere. Each platform tilts, balances, absorbs.
But the longer the system runs, the less it can hold.

ENTROPIC is a live model of breakdown.
It shows what happens not when systems fail, but when they function exactly as they were designed to:
without softness, without surplus, without shared responsibility.

Conceptual Frame
This is not a metaphor. It is a feedback system.

  • The marbles represent people—migrants, displaced bodies, statistical lives.

  • The platforms represent policy mechanisms, housing structures, bureaucracies, false stabilisers.

  • The web represents social tension—stretched across space, sensitive to even small movement.

  • The audience cannot remain neutral. Even passive presence activates the web, releases marbles, and shifts weight across the system.

Over time, pressure builds. The platforms begin to crack.
The sound grows—glass, metal, servo motors straining.
The room becomes uncomfortable, unstable, harder to stay inside.

ENTROPIC invites participants to feel—not represent—the structural fatigue of systems under sustained load.

Mechanics

  • Self-balancing glass platforms attempt to maintain horizontal equilibrium.
    They are programmed to respond to small shifts but degrade with weight and time.

  • Overhead tension-web is motion-sensitive.
    Participant movement—breath, shift, proximity—activates marble release.

  • Recirculation system gathers fallen marbles and returns them to the web, keeping the system in endless loop.

  • Material memory: Over time, cracks form in the platforms.
    The installation remembers what it has carried. It becomes visibly and sonically scarred.

Purpose
ENTROPIC doesn’t tell a story.
It creates conditions in which you feel a system becoming unstable—because of pressure, not malice.
Because the design was never meant to hold what it asked to carry.

The work is about:

  • Load redistribution and systemic fragility

  • The emotional toll of watching something almost hold

  • The false promise of equilibrium

  • The architecture of overwhelm

You can’t fix ENTROPIC.
But you can feel its imbalance. You can witness its limits.
And you can leave carrying the sound of it still trying.